Review games that teach: how to run a quiz game in class

A quiz game can be the best review lesson of the week or a noisy guessing contest. How to choose the questions, run the game and use the results afterwards.

3 Min. Lesezeit

A quiz game on review day can be the most useful lesson of the week. Every student answers every question, you see the results straight away, and the energy in the room is real. It can also be a noisy guessing contest where the fastest three students answer everything and the rest watch. The difference is mostly in the questions you choose and what you do in the minute after each one.

Why games work for review

A quiz game is retrieval practice with a scoreboard. Students have to recall the answer rather than recognise it in their notes, which is what strengthens memory. The game format lowers the stakes, because nobody's grade depends on question seven, and that makes students more willing to try an answer they are not sure of.

Before the game

Choose questions from what you taught

Use your own slides, handouts or the chapter you set, not a generic question bank. The game should rehearse your lesson, not general knowledge.

Mix easy and hard questions

Start with two or three questions almost everyone will get right, so the whole class is in the game. Then raise the difficulty. If every question is hard, the scoreboard only rewards the students who already knew the material.

Keep it short

Ten to fifteen questions is plenty. Longer games lose the middle of the class, and you need time afterwards to talk about the results.

Write good wrong answers

In multiple choice, the wrong options should be mistakes students really make. If one option is obviously silly, the question tests nothing. Our guide to writing multiple-choice questions covers this in detail.

During the game

Pause after the hard questions

The most valuable moment is the few seconds after a question most of the class got wrong. Stop and ask: "Why might someone choose B?" Let a student explain the reasoning behind the wrong answer, then the right one. Moving straight on wastes the best teaching moment of the game.

Reward more than speed

If points depend mostly on speed, quick students win and slower, careful thinkers give up. Where you can, give more time per question or award points for correct answers only.

Let students play in pairs

Pairs talk about each answer before they commit, which turns a recall exercise into a short discussion. It also takes the pressure off students who do not want their own name on the scoreboard.

After the game

The results are a quick formative assessment. Look at which questions most of the class missed and plan five minutes on them in the next lesson. Keep the questions that worked and reuse them in a few weeks: spacing the same material out over time is one of the most reliable ways to make it stick.

Where Quizbot fits

Quizbot can make the questions from your own material with the AI quiz generator, and you can host them as a live game: students join from their phones with a code, answer in real time, and you see the results question by question. Check the questions before class, as you would with any generated quiz; our checklist for teachers lists what to look for.

Summary

  • Use questions from your own lesson, start easy, and keep it to ten or fifteen.
  • Pause after the questions most students miss and talk about the wrong answers.
  • Do not let speed decide everything; pairs help.
  • Use the results to plan the next lesson, and reuse the good questions later.
Artikel teilen